Halloween Game Announced – Coming 2026
Watch the trailer here
The night he came home
IllFonic, Gun Interactive, Compass International Pictures, and Further Front have officially announced Halloween, a new asymmetrical horror game based on John Carpenter’s 1978 classic.
The game aims to deliver both a singleplayer story mode and a multiplayer experience, setting it apart from similar titles in the genre. In singleplayer, players will step into the shoes of Michael Myers, reliving key moments and locations from the original film, such as the Myers House and the streets of Haddonfield. Multiplayer allows survivors to team up and fight back, scouring the environment for tools and items to outlast the relentless killer.

A major focus of development is the authentic recreation of Haddonfield, built as a detailed, explorable 1978 town. The developers describe it as a “horror sandbox,” where lighting, atmosphere, and unpredictability create an experience that feels true to the film. Unreal Engine 5 powers the game, delivering lifelike visuals, dynamic environments, and replayable scenarios.
Both IllFonic and Gun Interactive have experience in the horror multiplayer space, and the team stresses they want to push the genre forward while honoring the legacy of one of cinema’s most iconic slashers.
Halloween is set to launch in 2026.

Summary
- IllFonic and Gun Interactive are teaming up with Compass International Pictures and Further Front to develop Halloween, an asymmetrical horror game based on the 1978 classic.
- The game is scheduled to launch in 2026 on PC, PS5, Xbox Series X|S.
- Players can experience the game in both singleplayer and multiplayer modes.
- In singleplayer, players take on the role of Michael Myers in a narrative-driven story exploring iconic film locations like the Myers House and Haddonfield.
- In multiplayer, up to five players must work together to survive and stop Michael Myers while exploring multiple maps filled with interactive elements.
- The game world recreates Haddonfield as a faithful, period-accurate 1978 town, designed as a “horror sandbox” with varied interiors, exteriors, and gameplay opportunities.
- Unreal Engine 5 powers the game, enabling dynamic maps, realistic lighting, chilling atmosphere, and adaptive audio for heightened immersion.
- Replayability is a core focus, with systems built to create unpredictable sessions and evolving gameplay loops.
- The project is being guided by the film’s original producers, Malek Akkad and Ryan Freimann, to ensure authenticity to the source material.